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AI Insights · Timothy · October 2021

Top 5 Trivia Games on Android in Belgium - Q3 2021

Discover the performance trends of the top 5 trivia games on Android in Belgium during Q3 2021, including downloads, revenue, and active users.

Top 5 Trivia Games on Android in Belgium - Q3 2021

In the third quarter of 2021, the top 5 trivia games on Android in Belgium showed varied performance trends in terms of downloads, revenue, and active users. Below, we take a closer look at each app's metrics:

Vakarm - Jeu des problèmes by VYS Games saw a fluctuating trend in weekly revenue, peaking at around $289 in the week of August 9. Downloads experienced a notable decline from 1.7K in early July to 114 by mid-September, before slightly recovering to 357 at the end of September. Active users followed a similar pattern, starting at 2.4K in early July and decreasing to 468 by mid-September, with a slight increase to 729 by the end of the quarter.

SongPop Classic: Music Trivia by FreshPlanet experienced a peak in weekly revenue at $326 in late June, then a decline to $94 by early September, with a recovery to $246 by the end of the month. Downloads remained relatively stable, peaking at 128 in early July and fluctuating around 60-90 for most of the quarter. Active users showed a gradual decrease from 597 in early July to 399 by the end of September.

Peak – Brain Games & Training from Synaptic Labs showed a revenue peak at $248 in late July, with fluctuations around $150-$236 for the rest of the quarter. Downloads peaked at 317 in early July and remained relatively stable around 100-190 throughout the quarter. Active users saw a peak of 3K in early July, gradually decreasing to 1.7K by the end of September.

Official Millionaire Game by Uken Games maintained a steady weekly revenue of $121 for most of the quarter, with a slight increase to $154 by the end of September. Downloads fluctuated, peaking at 264 in early August and eventually declining to 59 by the end of September. Active users began at 931 in early July, gradually decreasing to 623 by the end of the quarter.

Elevate - Brain Training Games by Elevate Labs saw its highest weekly revenue at $305 in early August, with a decline to $158 by the end of September. Downloads peaked at 195 in late July, dropping to around 20-30 for the rest of the quarter. Active users started at 1.3K in early July, fluctuating and ending at 921 by the end of September.

These insights are based on data from Sensor Tower. For a more detailed analysis and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021